Abilities

Abilities are special skills that were first added in Version 2.0. They allow the player to progress faster through the game by temporarily providing various boosts, such as automatically breaking blocks and increasing Picks collection. Although, if you have an artifact, you can boost the ability past it's max out level. Like if you have a drill and it's level 11, you have an artifact that amplifies it by 7 levels, it would technically be level 18!

In Version 2.0, there were 4 Abilities: Critical Strike Potion, Multiply Enchantment, TNT, and Drill. To upgrade an ability to the next level, it cost the current ability's level x 50 Runic.

As of Version 3.0, there are 17 Abilities, including modified versions of the four above. They are upgraded by obtaining enough Ability Points through Chests or Ender Chests, and spending Picks.

Version 4.14 added the Frost Aura Ability, increasing the total to 18.

Version 4.20.0 added the Reload Short Ability, increasing the total to 19.

Version 5.0.1 added the Frost Aura Ability, increasing the total to 20.

Version 5.5.00 added Scroll event and every event we can get from quest #30 one part of beast.

Version 5.9.00 first time we saw full beast ability. (bug)

Potion of Critical Strike
"Temporarily increases Critical Strike chance."

The Potion of Critical Strike Ability is Common Ability. Drinking this potion grants a temporary increase to Critical Strike chance. Upgrading it increases the percentage the Critical Strike chance is increased.

Enchantment Spell
"Imbue the current block, causing it to drop more blocks when broken."

The Enchantment Spell Ability is a Common Ability. Casting this spell increases how many blocks the current block will drop. It has a 5 minute cooldown. Upgrading it increases how many additional blocks will be gained.

TNT
"Throw TNT to instantly break a block."

The TNT Ability is a Common Ability, which instantly breaks one block per stick of TNT thrown. It has a 2 minute and 30 second cooldown. Upgrading it increases how many TNT sticks are thrown.

Drill
"Dig through blocks dealing sustained damage for a period of time."

The Drill Ability is a Common Ability, which will automatically dig through blocks. It has a 5 minute cooldown. Upgrading it increases its duration.

Bucket
"Scoop up liquids from biomes; use a filled bucket in another biome to discover new blocks."

The Bucket Ability is a Rare Ability, which can scoop up liquids such as Water in the Ocean, Lava in the Volcano, and Radiation in the Wasteland. This liquid can then be poured out onto different liquids to create other blocks. If used in a biome without liquid, a filled bucket will be emptied, and an empty bucket will do nothing. It has a 1 minute and 30 second cooldown after being successfully used. Upgrading it increases the amount of blocks created.
 * Water + Lava = Obsidian
 * Water + Radiation = Diluted Waste
 * Lava + Water = Obsidian
 * Lava + Radiation = Nuclear Waste
 * Radiation + Water = Diluted Waste
 * Radiation + Lava = Nuclear WasteBucket features.png

Reload
"Decreases the cooldown of the last used Ability."

The Reload Ability is a Rare Ability, which reduces the cooldown of the last Ability that was used. It has a 4 minute and 10 second cooldown. Upgrading it increases how much cooldown time it reduces.

Roll of the Block
"Transforms the next set of blocks into a random block."

The Roll of the Block Ability is a Common Ability. When used, it shows a roulette of blocks, and transforms a certain number of blocks into the block the roulette lands on. It has a 5 minute cooldown. Upgrading it increases how many blocks it transforms. There is also a small chance to get seasonal items and an even smaller chance to get items that can only get obtained by it.

Potion of Strength
"Temporarily increases damage."

The Potion of Strength Ability is a Rare Ability. Drinking this potion increases the strength of taps. It last for 30 seconds and has a 10 minute cooldown. Upgrading it increases the percentage that strength is increased by.

Potion of PPS
"Temporarily increases PPS."

The Potion of PPS Ability is a Rare Ability. Drinking this potion increases the rate of PPS gain. It lasts for 30 seconds and has a 10 minute cooldown. Upgrading it increases the percentage that PPS is increased by.

Potion of Luck
"Temporarily increases Luck."

The Potion of Luck Ability is a Rare Ability. Drinking this potion grants a temporary increase to Luck, causing rare blocks to appear more often. It lasts for 30 seconds and has a 10 minute cooldown. Upgrading it increases the value that Luck is increased by.

Snowball
"Throw a Snowball to instantly defeat mobs."

The Snowball ability is a Rare Ability, which instantly defeats Mobs, and increases the amount of blocks they drop. It has a cooldown of 5 minutes. Upgrading it increases how many Mobs it hits, and how many additional blocks they drop.

Hot Potato
"Summon a Potato! Tap the potato to grow the amount of damage done on impact."

The Hot Potato ability is an Epic Ability, which shifts the scene to a potato the player must quickly tap. It increases in size after a set amount of taps. At its maximum size, the potato bursts open. After the Ability's duration ends, the potato slams into the ground and breaks many blocks, scaling to the potato's size. It has an 8 minute and 20 second cooldown. Upgrading it increases the duration the player is allowed to tap for.

Using this Ability in the Nether or The End swaps the potato sprite with a bed, referencing how beds in Minecraft explode in The Nether and The End.

Block Ankh
"Transforms the next set of blocks into a chosen discovered block."

The Block Ankh Ability is a Legendary Ability that displays three "discovered" blocks at random. The player then selects which one to transform the next set of blocks into. It has a 10 minute cooldown. Upgrading it increases the amount of blocks transformed.

Teleport
"Teleport to an unknown biome."

The Teleport Ability is a Legendary Ability that temporarily teleports the player to the Aether, Herobrine's Lair, or the Wasteland biomes. It has a 10 minute cooldown. Upgrading it increases its duration.

Anvil
"Stackable block break that grows with each other Ability used."

The Anvil Ability is an Epic Ability that keeps a counter, which increases every time another Ability is used. When this Ability is used, it breaks as many blocks as its counter reads, and resets the counter. It has a 10 minute cooldown. Upgrading it increases how much the counter increases by when another Ability is used.

When the counter is 500 or greater, a prompt appears asking if the player wants to use the ability, to prevent misclicks.

Ability Buffer
"Buff the next Ability used. Can be found in Ender Chests"

The Ability Buffer Ability is an Epic Ability that can only be found in Ender Chests. It increases the level of the next Ability used. It has a 2 minute and 30 second cooldown. Upgrading it increases how many levels the next Ability is buffed with.

Potion of Beyond
"Temporarily increases all stats. Can be found in Ender Chests"

The Potion of Beyond Ability is a Legendary Ability that can only be found in Ender Chests. Drinking this potion temporarily increases Luck, Damage, PPS, and Critical Strike chance for 30 seconds. It has a 10 minute cooldown. Upgrading it increases how much the four stats are increased by.

Frost Aura
"Grants Instant Block Break, All Minor Reload. Protects you from the hottest surface in the universe... probably useful later."

The Frost Aura Ability is a Legendary ability, which was first introduced in Version 4.14.4 with the arrival of the 2018 Winter Event. When activated, it breaks blocks instantly for 10 seconds, and removes a little cooldown time from all other Abilities. It has a cooldown of 10 minutes. Upgrading it increases the amount of blocks broken and reduces it's cooldown. After using it, the status effect Cryo will be applied to the player for 30 minutes. This makes Frost Aura quite useful on the Sun.

Reload Short
"Decreases the cooldown of the last used ability"

The Reload Short Ability is a Rare Ability, which was first introduced in Version 4.20.0. When used it reduces the cooldown of the last Ability that was used. It has a 30 second cooldown. Upgrading it increases how much cooldown time it reduces.

Gas Compressor
"Compresses gases from biomes; once you fill up a tank, it will go into your inventory"

The capacity of the gas compressor is a rare capacity, which was first introduced in version 5.0.1. When used, it compresses the air in the sun biome, needs a total of 100% charge and then will grant 2 Hydrogen (charges 25% per use). Updating it increases its efficiency and decreases the waiting time.

Critical Strike Potion (2.0)
Critical Strike Potion grants a temporary increase to Critical Strike chance. The Ability last for 30 seconds, and has a 3 minute cooldown. It is unlocked alongside the Desert biome, and the upgrade to Level 2 is provided in a tutorial for free.

Multiply Enchantment (2.0)
Casting the Multiply Enchantment on the current block multiplites he amount of blocks it drops. The Ability has a 5 minute cooldown, and cannot be used twice on the same block. It is unlocked alongside the Tundra biome. In 2.14 changed texture.

TNT (2.0)
Throwing TNT instantly breaks one block per throw. The Ability has a 10 minute cooldown, and is unlocked alongside the Cave biome. In 2.14 changed texture.

Drill (2.0)
The Drill will automatically dig through blocks. The Ability has a variable duration, a 20 minute cooldown, and is unlocked alongside the Nether biome. It is the only Ability with multiple sprites and names, and has one sprite and name per level.
 * Seconds = 2.5(level)2-2.5(level)+10