Skills can be discovered in PickCrafter after unlocking the Skill Tree. There are three skill trees:
- The Player Skill Tree upgrades several mechanics involving manual gameplay, such as using Pickaxe Powers and defeating Mobs. Facilitates acquisition of blocks.
- The Chest Skill Tree increases the rewards found in Chests, and makes them easier to find.
- The Idle Skill Tree increases PPS earned from Gear, and upgrades the Furnace. Facilitates acquisition of picks.
Skills can be unlocked and upgraded on Skill Trees, and some can be further upgraded with Artifacts, by transcending (see below), or both. Players who played the game prior to Version 3.0 and purchased Fuel, Lighter, Block Doubler, and/or Hopper upgrades also received extra Skill levels for those upgrades, in the form of the Legacy Relic.
Skill Points are used to unlock and upgrade skills, and are purchased with Picks. When all Skill Points have been spent, it is possible to respec all spent Skill Points on a tree for 30 Runic.
Upgrading[]
Each skill has a default max level up to which skill points can be allocated to the skill. Beyond this, there are two mechanics in the game to upgrade skills even further:
Transcending[]
Transcending becomes available in the Ender Shop after Prestige. All three trees can be transcended separately, allowing many skills to be upgraded once more. The first and second Transcend of a skill tree costs 1 Ender Pearl, with each subsequent Transcend costing 1 more Ender Pearl up to a maximum cost of 15. Each skill tree can be transcended an indefinite number of times.
Artifacts[]
Artifacts can also provide extra levels of certain skills. These are only applied if the skill has been unlocked. Through upgrading the artifact, it can accumulate multiple levels of the same skill, though the gained skill is randomly chosen.
Effect Scaling[]
All upgradable skills have numerical effects whose values are computed from the level according to the same shared formula, but each skill uses a specific set of parameters. All effects start to grow linearly first, but most skills have a transition level from which onward they converge hyperbolically against a set limit. The formula used is this:
x < t : f(x) = h + s*x
x >= t : f(x) = l - d/(x+9-t)
With the following symbol meanings:
x
: Current total level of the skill, including artifactst
: Transition level. The first level at which the effect violates the initial linear formulaf(x)
: Current effect of the skill at the given current total level x.h
: Head start of the effect, 0 in all cases with the sole exception of Huge Hopperss
: Slope, i.e. by how much the effect increases per single level before the transitionl
: Limit against which the effect convergesd
: Diminishing difference parameter
To determine the parameter values for a given skill, for h
and s
it suffices to solve from two arbitrary points from the linear region. For the hyperbolic region, if t
was noted, two points are also sufficient to obtain l
and d
. Alternatively, if t
was missed, all three can be reconstructed from three points by solving a system of three equations, but this method is numerically highly unstable and as such sensitive to rounding errors. Since the game displays skill effects rounded to only two decimal digits, points with smooth values (preferably no or only one non-zero decimal digit) must be used or the underlying exact fraction must be guessed.
In the following, the given parameter values yield the effect value as a decimal fraction. For the corresponding percentage, multiply the number with 100. If h
is the default 0, it is omitted. If t
has not been found yet, it could mean either that there is no transition level (i.e. the skill is not capped), or that it has not been reached yet by the contributors of this article; which is the case can not be distinguished until higher level data is contributed. Therefore, we denote t > H
where H
is the highest level anyone has ever checked and confirmed the effect still scales linearly at that point. In this sense, we consider an uncapped skill to be specified as t = ∞
, but this can never be confirmed experimentally and is therefore not used; the notion is just consistent with the t > H
notation, as ∞ > H
is true. Any reader with access to higher H
is encouraged to update this value accordingly if the effect is still linear, or if it's not provide the actual value for t
. If t
is not known yet, l
and d
are unknown or undefined and will be omitted.
Player Tree[]
Skill | Prerequisites | Description | Upgrades | Scaling |
---|---|---|---|---|
Critical Strikes | None | Chance on tap or swing to Critical Strike causing more damage and generating more picks | Default Max: 1
On Transcend: False On Artifacts: False |
|
Sharp Pickaxes | Critical Strikes | Increase Pickaxe damage | Default Max: 3
On Transcend: True On Artifacts: True |
s = 0.05
t > 76 |
Frequent Criticals | Critical Strikes | Increase chance to Critical Strike | Default Max: 3
On Transcend: True On Artifacts: True |
s = 0.02
t = 18 l = 0.5 d = 1.2 |
Powerful Criticals | Frequent Criticals 3 | Increase damage of Critical Strikes | Default Max: 3
On Transcend: True On Artifacts: True |
s = 0.1
t = 21 l = 5 d = 24 |
Lucky Socks | ??? | Increase Luck | Default Max: 3
On Transcend: True On Artifacts: True |
s = 10
t > 65 |
Mob Lure | ??? | Increase chance to encounter Mobs | Default Max: 3
On Transcend: True On Artifacts: True |
s = 0.02
t = 18 l = 0.5 d = 1.2 |
Pickaxe Lighter | Pickaxe Fuel | Decrease the cooldown of Pickaxe Power | Default Max: 5
On Transcend: False On Artifacts: True |
s = -20
t = 12 l = -300 d = -480 |
Pickaxe Fuel | ??? | Increase the duration of Pickaxe Power | Default Max: 5
On Transcend: True On Artifacts: True |
s = 2
t > 60 |
Block Fortune | 20 Points in Player Tree | Adds to block drops on block break | Default Max: 2
On Transcend: True On Artifacts: True |
s = 1
t > 68 |
Wealthy Mobs | Mob Lure 3 | Mobs drops more blocks | Default Max: 2
On Transcend: True On Artifacts: True |
s = 1
t > 68 |
Sticky Fingers | 25 Points in Player Tree | Reduced costs on items in Gear and Pickaxe Stores | Default Max: 3
On Transcend: True On Artifacts: False |
s = -0.01
t = 11 l = -0.3 d = -1.6 |
Infinity Scroll | 25 Points in Player Tree | Adds one Ability Slot | Default Max: 1
On Transcend: False On Artifacts: False |
|
Eternity Gauntlet
(Mobile)
(Desktop) |
Spend 5 Skill Points in Player Tree | Unlocks auto-tapping by tapping and holding | Default Max: 1
On Transcend: False On Artifacts: False |
|
Eternity Speed
(Mobile)
(Desktop) |
Eternity Gauntlet | Increases the rate of tapping and holding | Default Max:
On Transcend: True On Artifacts: False |
|
Eternity Damage
(Mobile)
(Desktop) |
Eternity Speed | Increases the damage of tapping and holding | Default Max:
On Transcend: True On Artifacts: False |
Chest Tree[]
Skill | Prerequisites | Description | Upgrades | Scaling |
---|---|---|---|---|
Block Seeker | None | Increase number of block types dropped in Free Chests | Default Max: 3
On Transcend: False On Artifacts: False |
s = 1 |
Block Stack Seeker | 1 Point in Chest Tree | Increase number of blocks in each block stack in Free Chests | Default Max: 3
On Transcend: True On Artifacts: False |
s = 0.05
t > 20 |
Companion Seeker | 1 Point in Chest Tree | Increase chance to find Companions Free Chests | Default Max: 3
On Transcend: True On Artifacts: True |
s = 0.03
t = 24 l = 0.99 d = 2.32 |
Mimic Bait | 5 Points in Chest Tree | Increase chance to encounter Chest Mobs | Default Max: 3
On Transcend: True On Artifacts: True |
s = 0.02
t = 13 l = 0.5 d = 2 |
Chest Explorer | 5 Points in Chest Tree | Reduce block wall breaks required to find each chest | Default Max: 3
On Transcend: True On Artifacts: False |
s = -50
t = 11 l = -900 d = -3200 |
Treasure Seeker | 5 Points in Chest Tree | Increase chance to Chest Treasures in Free Chests | Default Max: 3
On Transcend: True On Artifacts: True |
s = 0.03
t = 24 l = 0.99 d = 2.32 |
Ability Seeker | 15 Points in Chest Tree | Increase chance to find Abilities in Free Chests | Default Max: 3
On Transcend: True On Artifacts: True |
s = 0.03
t = 24 l = 0.99 d = 2.32 |
Artifact Seeker | 15 Points in Chest Tree | Increase chance to find Artifacts in Free Chests | Default Max: 3
On Transcend: True On Artifacts: True |
s = 0.03
t = 24 l = 0.99 d = 2.32 |
Thrifty Curio | Ability Seeker 3 | Decrease cost of upgrading Artifacts | Default Max: 3
On Transcend: False On Artifacts: True |
s = 0.05 |
Rare Block Seeker | 20 Points in Chest Tree | Increase chance to find Rare Blocks in Free Chests | Default Max: 3
On Transcend: True On Artifacts: True |
s = 0.03
t = 24 l = 0.99 d = 2.32 |
Pickaxe Seeker | Artifact Seeker 3
Ability Seeker 3 |
Increase chance to find Pickaxes in Free Chests | Default Max: 1
On Transcend: True On Artifacts: False |
s = 0.001
t = 21 l = 0.05 d = 0.24 |
Gem Fanatic | Rare Block Seeker 3 | Guarantees at least one Rare Block in Free Chests | Default Max: 1
On Transcend: False On Artifacts: False |
|
Instant Chests | 25 Points in Chest Tree | Chance to unlock a chest instantly without waiting | Default Max: 1
On Transcend: False On Artifacts: False |
s = 0.01 |
Impatient Lockpicker | Instant Chests 1 | Increase chance instantly unlock a chest | Default Max: 3
On Transcend: True On Artifacts: True |
s = 0.005
t = 11 l = 0.1 d = 0.4 |
Voodoo Salvage | Thrifty Curio 3 | Chance on Artifact dusting to dupe dust harvested | Default Max: 1
On Transcend: True On Artifacts: True |
Idle Tree[]
Skill | Prerequisites | Description | Upgrades | Scaling |
---|---|---|---|---|
Huge Hoppers | None | Increase the efficiency of your Hopper - allowing you to collect more resources when offline | Default Max: 5
On Transcend: True On Artifacts: False |
h = 0.25
s = 0.05 t = 7 l = 1.05 d = 4 |
Durable Furnace | 2 Points in Idle Tree | Reinforce the Furnace to make it capable of holding more blocks when crafting | Default Max: 1
On Transcend: False On Artifacts: False |
|
Animal Whisperer | 2 Points in Idle Tree | Increase PPS from Companions | Default Max: 3
On Transcend: True On Artifacts: True |
s = 0.05
t > 60 |
Biome Item Boost | 2 Points in Idle Tree | Increase PPS from Biome Items | Default Max: 3
On Transcend: True On Artifacts: True |
s = 0.05
t > 60 |
Dynamic Blueprints | Durable Furnace | Decrease cost of large bulk crafts in Furnace | Default Max: 3
On Transcend: True On Artifacts: True |
s = 0.02
t = 6 l = 0.25 d = 1.2 |
Armor Boost | 7 Points in Idle Tree | Increase PPS from Armor | Default Max: 3
On Transcend: True On Artifacts: True |
s = 0.05
t > 60 |
Blacksmith | 7 Points in Idle Tree | Increase PPS from Weapons | Default Max: 3
On Transcend: True On Artifacts: True |
s = 0.05
t > 60 |
Atomic Furnace | Dynamic Blueprints | Chance on each Furnace craft to dupe; creating two instead of one | Default Max: 1
On Transcend: False On Artifacts: False |
s = 0.005 |
Prize Boost | 12 Points in Idle Tree | Increase PPS from Chest Treasures | Default Max: 3
On Transcend: True On Artifacts: True |
s = 0.02
t > 53 |
Furnace Research | Atomic Furnace 1 | Increase chance to dupe crafts with Furnace | Default Max: 5
On Transcend: True On Artifacts: True |
s = 0.001
t = 21 l = 0.05 d = 0.24 |
Spatial Speed | Furnace Research | Increase Furnace Crafting Speed | Default Max: 3
On Transcend: True On Artifacts: True | |
Eigen Expansion
|
Furnace Research | Furnace Dupes will now have 3X output instead of 2X | Default Max: 1
On Transcend: False On Artifacts: False |
N/a |
Picks Master | 17 Points in Idle Tree | Increase PPS from all sources. Transcends each grant two more levels on this skill. | Default Max: 5
On Transcend: True On Artifacts: True |
s = 0.01
t > 64 |